
Public Member Functions | |
| vtHUD (bool bPixelCoords=true) | |
| void | Release () |
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Create a HUD node. A HUD ("heads-up display") is a group whose whose children are transformed to be drawn in window coordinates, rather than world coordinates. You should only ever create one HUD node in your scenegraph.
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Releases a node. Use this method instead of C++'s delete operator when you are done with a node. Internally, the node is reference counted so it is not deleted until all references to it are removed. Reimplemented from vtGroup. |
1.4.5