
You should set a distance value (range) for each child, which determines at what distance from the camera a node should be rendered.
Public Member Functions | |
| void | Release () |
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Releases a node. Use this method instead of C++'s delete operator when you are done with a node. Internally, the node is reference counted so it is not deleted until all references to it are removed. Reimplemented from vtGroup. |
1.4.5