
You set a single distance value (range) for all the children, which is the distance from the camera at which all nodes will be rendered.
Public Member Functions | |
| void | Release () |
| bool | TestVisible (float fDistance, bool bLoad) |
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Releases a node. Use this method instead of C++'s delete operator when you are done with a node. Internally, the node is reference counted so it is not deleted until all references to it are removed. Reimplemented from vtGroup. |
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1.4.5