
Like vtSimpleLodGrid, it consists of a 2D grid of LOD nodes, each covering a rectangular cell, which causes that cell's children to only be shown when within a given distance. Additionally, the cells can contain structures (vtStructure) which are not constructed until the cell is visible.
Public Member Functions | |
| void | Release () |
| void | RefreshPaging (vtStructureArray3d *pArray) |
| vtPagedStructureLOD * | FindGroup (vtStructure *str) |
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For a given vtStructure, find the lod group parent for it, using the structure's earth extents. |
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In case the paging grid did not load some structure before (because the structures were hidden), tell it to check again. You should call this when a structure layer becomes enabled (un-hidden). |
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Releases a node. Use this method instead of C++'s delete operator when you are done with a node. Internally, the node is reference counted so it is not deleted until all references to it are removed. Implements vtLodGrid. |
1.4.5