Ben's House

I'd like to give a virtual tour of my house - from the native trees along the driveway to the shoji drop-ceiling that casts a soft light into the center of the house.

The architect, Gordon Motta, kindly gave me a copy of the blueprints for the house. There are a several plan and elevation views, and even detailed materials lists. However, I've learned it takes a knowledge of architecture and construction in general to make sense of a blueprint - not all the 3D positioning and placement info is there, much is left assumed.

Location

From looking the USGS topo DRGs, it looks like the house is at UTM location (zone 5: 237257, 2219644), which is 20°03'23" N, 155°30'41" W.
Elevation is around 740 meters, annual rainfall around 75-100 inches.

The Land

2.305 acres in a long L shape.  USGS 10m DEM lacks sufficient detail to get even a rough idea of the elevation of the parcel.  Surveying would be necessary to get elevation contours, but this could easily cost $2000 or more.

In 2000, i tried using a consumer GPS to walk the property bounds and establish some major features such as the house corners and some larger trees.  However, the GPS device never got better than ~5-7m accuracy, probably due to the numerous trees present, and the results were generally not useful.

In 2002, i tried doing some manual surveying with a level and horizontal ruler, measuring along some lines in the SW corner.  Very labor intensive, and very limited because you have to be able to actually walk along these lines, and the land is too overgrown for that.

House Modelling

  1. ideally, there would be a "homebuilding wizard"
    • would let you describe your home in general terms
    • it would build the house, completely describing the structural elements like bricks and boards, and output the result into a realtime rendering environment
    • there are a few standalone packages like this on the market, but do they let you export the building?
    • so far, it looks like the answer is no.
    • i produced a procedural model using the VTP building support which looks OK, but interfaces poorly with the ground, since the elevation is wildly imprecise
  2. second choice would be to use a general-purpose 3D modeling program to model and render the house
    • 3D Studio MAX is fairly easy to get a hold of, but it's not easy to use for architectural work
    • it does support using English units (since version 1.2)
    • i started out use MAX to enter the floor plan as 2D lines, then
      • created a "box" entity for the floor of each roomhouse in MAX (22k)
      • used "extrude" to create 8' walls
    • but.. walls should have thickness - this gets awkward very quickly.
    • i'd rather start from the "ground up" - start with the foundation, then the main support posts, then the floor, much as carpenters would when building the house.   However, it's not clear what shape the foundation is from the blueprints - it mainly follows the topography of the terrain (a gradual, but significant, slope).  I don't have this topography information.  Where to start?
  3. third choice would be to use a full, traditional CAD/drafting program
    • e.g. AutoCAD, FormZ
    • would require a lot of learning and a lot of labor
    • somewhere between options 2 and 3 is 3D Studio VIZ

Source Materials

what i have to work from:

  1. blueprint diagrams
    • printed on large-format paper
    • how to digitize them?
  2. detail diagrams
    • printed on 8.5"x11" paper, easily scanned - see example:
  3. measurement of the existing house

Construction Details

Tax maps

Other useful data might be available in the Hawai‘i County 1997 Data Book, found on the County of Hawai‘i site.