Public Member Functions | |
| void | Add (const FPoint3 &p) |
| void | Mult (float factor) |
| void | ReverseOrder () |
| unsigned int | NumTotalVertices () const |
| int | WhichRing (int &iVtxNum) const |
In most usage, there should be a consistency in the vertex ordering: the 'outside' ring should be counter-clockwise, and the 'inside' ring(s) should be clockwise.
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Add the given amount to all coordinates of the polygon. Spatially, this offsets the location of the polygon. |
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Multiplies (scales) all the coordinates of the polygon. |
1.4.5