TVTerrain Class Reference
[Dynamic Terrain (CLOD)]

Inheritance diagram for TVTerrain:

Inheritance graph
[legend]
List of all members.

Detailed Description

The TVTerrain class implements the TopoVista algorithm for regular-grid terrain LOD.
This algorithm requires that the input heightfield is a square regular grid, of any size. Storage requirements are around 14 bytes/vertex. The data is represented in memory by a binary tree of faces.
The VTP implementation consists of an adaptation of the author's own source code, made to work in the vtDynTerrainGeom framework.
The algorithm is promising, but needs a lot of work:
So far i have extended the algorithm in the following ways:


Public Member Functions

DTErr Init (const vtElevationGrid *pGrid, float fZScale)
 initialization


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