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Classes |
| class | FPoint3 |
| class | DPoint3 |
| class | FPoint2 |
| class | DPoint2 |
| class | IPoint2 |
| class | DLine2 |
| class | FLine2 |
| class | DLine3 |
| class | FLine3 |
| class | FPlane |
| class | FBox3 |
| class | FSphere |
| class | DPolygon2 |
| class | DPolyArray |
| class | FPolygon3 |
| class | DRECT |
| class | FRECT |
| class | DMatrix3 |
| class | DMatrix4 |
| class | FMatrix3 |
| class | FMatrix4 |
| class | FQuat |
| class | FPQ |
| class | RGBi |
| class | RGBAi |
| class | RGBf |
| class | RGBAf |
| class | LocaleWrap |
Defines |
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#define | PId 3.14159265358979323846264338 |
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#define | PIf 3.14159265358979323846264338f |
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#define | PI2d 6.28318530717958647692528676 |
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#define | PI2f 6.28318530717958647692528676f |
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#define | PID2d 1.57079632679489661923132169 |
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#define | PID2f 1.57079632679489661923132169f |
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#define | PID3d 1.04719755119659774615421446 |
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#define | NULL 0 |
Typedefs |
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typedef std::vector< DLine2 > | DLine2Array |
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typedef std::vector< FLine3 > | FLine3Array |
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typedef float | FMatrix4Data [4][4] |
Functions |
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float | random_offset (float x) |
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float | random (float x) |
| int | vt_log2 (int n) |
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float | vt_log2f (float n) |
| bool | CrossingsTest (const DPoint2 *pgon, int numverts, const DPoint2 &point) |
| bool | CrossingsTest (const DPoint3 *pgon, int numverts, const DPoint2 &point) |
| bool | PointInTriangle (const FPoint2 &p, const FPoint2 &p1, const FPoint2 &p2, const FPoint2 &p3) |
| bool | PointInTriangle (const DPoint2 &p, const DPoint2 &p1, const DPoint2 &p2, const DPoint2 &p3) |
| bool | BarycentricCoords (const FPoint2 &p1, const FPoint2 &p2, const FPoint2 &p3, const FPoint2 &p, float fBary[3]) |
| bool | BarycentricCoords (const DPoint2 &p1, const DPoint2 &p2, const DPoint2 &p3, const DPoint2 &p, double fBary[3]) |
| bool | PlaneIntersection (const FPlane &plane1, const FPlane &plane2, const FPlane &plane3, FPoint3 &result) |
| double | DistancePointToLine (const DPoint2 &p1, const DPoint2 &p2, const DPoint2 &p3) |
| float | DistanceLineToLine (const FPoint3 &A1, const FPoint3 &A2, const FPoint3 &B1, const FPoint3 &B2, FPoint3 &result1, FPoint3 &result2) |
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float | DistanceSegmentToSegment (const FPoint3 &A1, const FPoint3 &A2, const FPoint3 &B1, const FPoint3 &B2, FPoint3 &result1, FPoint3 &result2) |
| int | LineSegmentsIntersect (const DPoint2 &p1, const DPoint2 &p2, const DPoint2 &p3, const DPoint2 &p4, DPoint2 *result=NULL) |
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void | vtLogMatrix (const FMatrix4 &mat) |
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void | vtLogMatrix (const FMatrix3 &mat) |
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bool | RaySphereIntersection (const FPoint3 &rkOrigin, const FPoint3 &rkDirection, const FSphere &rkSphere, int &riQuantity, FPoint3 akPoint[2]) |
| void | ProjectionXZ (const FLine3 &fline3, DLine2 &dline2) |
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void | ProjectionXZ (const FPolygon3 &fpoly3, DPolygon2 &dpoly2) |
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void | ProjectionXZ (const DLine2 &dline2, float fY, FLine3 &fline3) |
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void | ProjectionXZ (const DPolygon2 &dpoly2, float fY, FPolygon3 &fpoly3) |